On the chalkboard to the right of the teleport pad.Īt Teleporter C. On the wall to the right of the teleport pad.Īt Teleporter B. On the wall just before the dead end with the Perk-A-Cola machine.Īt Teleporter A. On the wall to the left of the teleport pad.Īt Generators 2nd Floor (South End). On the wall leading to the teleporter.Īt Teleporter C. On the wall to the right of the teleport pad.Īt Teleporter C. On the wall to the left of the teleport pad.Īt Teleporter B. On the left wall (from the courtyards) in the middle of the long laboratory.Īt Teleporter A. The power must be enabled to reach this area. ![]() On the wall leading towards the western side of the central courtyard. On the wall to the right of the door leading to the animal testing labs. On the wall before the door leading to the hangar / garage. On the wall to the left of the stairs heading down to a barrier. They will transport any players within the teleporter to the mainframe and might drop a Power Up in the courtyard. Teleporter costs 1500 points and can only be used once per round. Linking the teleporters also enables them for use. If you do not reach the mainframe within 30 seconds, you will have to try again. You must then rush to the mainframe and hold the reload button again to link the teleporter. To do this, stand on each teleporter and hold the reload button (Square on PlayStation, X on Xbox). To access the machine, you must enable the power in the western courtyard, then link all teleporters with the mainframe directly in front of the Pack-A-Punch Machine. The Pack-A-Punch Machine is located at the starting area in the courtyard. They will first appear alone at every five rounds (roughly), but will begin appearing alongside the zombies around round 16. The only creatures on this map are zombies and Hellhounds. A laser will shoot from the Giant robot's head, melting snow in the central courtyard area (near the Animal Testing Labs) and exposing the sixth Perk-A-Cola Machine. Finally, interact with the console next to the mainframe by the Pack-A-Punch machine and press the red button. Next, you must throw a Cymbal Monkey on the teleport pad and use all three teleporters. Once those are enabled, you will need three Cymbal Monkeys from the Mystery Box. To access the sixth Perk-A-Cola Machine, you must first link all three teleporters. The last two will switch from game to game and can only be accessed through an easter egg. ![]() Maxis' office to the northeast of teleporter C (marked by a question mark on the map). West of the animal testing labs at a small dead end, south of Generators 2nd floor.Just south of teleporter B at the Generators 2nd Floor.In the central courtyard just south of the hangar / garage.Inside the hangar / garage at the north end of the map.The first five can be found at five set locations around the map. This Perk allows players to run for longer periods of time. This Perk improves weapon hip-fire accuracy and will auto aim towards a zombies head when aiming down the sights. ![]() If downed, the third weapon that was obtained will be lost along with the perk. ![]() This Perk allows players to carry three weapons instead of two. In addition, two shots are fired for the price of a single bullet, essentially doubling weapon damage. This Perk increases the fire rate of the player's weapons. This Perk multiplies a player's health by two, allowing players to go down after six hits instead of three. If playing with at least one other player, Quick Revive is used to revive a downed teammate quicker than usual. Quick Revive can only be used three times when playing alone. While being revived, the player will be given two upgraded handguns. On solo, Quick Revive is used to revive a player when downed.
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